Next CMS to try
April 9th, 2007
I have been on a search for a content management system to use for static portions of sites such as dkplp.org. I want a system to use when the site-construction itself isn’t the interesting part. The current CMS used is Lenya, but it feels over sized for the purpose and has some quirks.
CMS Made Simple seems like a CMS which might fit the task. So I will try to replace Lenya with it when when I get the time.
Organising items
February 19th, 2007
I’m looking for something to apply a self-organised map to. The only thing that I can come up with at the moment is organising items from e.g. EQ (or any other game where I can get a hold of a dump of the items) into clusters so that one can navigate from one item to other similar items.
It seems like I’m often returning to MMORPGs for vast amounts of data to experiment with, there must exist other sources of interesting data that are easy to tap.
Artificial neural nets in Haskell
January 28th, 2007
Artificial neural nets just strikes me as something that would fit perfectly with functional programming. A nice project would therefor be to implement a simple framework for artificial neural nets along with some learning algorithms in Haskell.
EQ alt finder
January 14th, 2007
While investigating the character ids used by Sony for EQ characters I found that the accounts are lumped together, so they create an easy way to find out an account’s characters given that one knows one of their names. It could be a quick side project to the trendy items project. I haven’t investigated it enough to say whether there’s interference here and there in the id sequence (which could make it a lot harder).
One way to investigate that would probably be to pick random ids and then sample the closest few ids to each random id (is it 5 characters per account in EQ?). If there are no jumps or interference in the complete id sequence then a pattern should emerge where the character in one specific position has a higher level than the characters in other positions (and the pattern should be periodic in the complete id sequence).
It could also possibly be used to find out when an account was created if one could collect enough reference data on creation times.
Item popularity
December 31st, 2006
I have been looking for a project where I can get to use my statistics knowledge for a while. One thing that does not exist is a list over the popularity of different item in games such as EQ. It’s easy to get a rather large sample given that many people put up profiles where they list every item that they are currently using, that sample could then be used to estimate the number of people that use a specific item.